Agents of Mayhem: An In-Depth Look at the Over-the-Top Gameplay

Agents of Mayhem: An In-Depth Look at the Over-the-Top Gameplay

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Agents of Mayhem: An In-Depth Look at the Over-the-Top Gameplay

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  1. Ammm…i don't know, this modern thing make a char with default(autoattack) weapon and 3-4 abilities?! I loved freedom of Saint's Row, especially what i don't see here, it's many fun interactions – still remember some SR3 : battle looked fast and saturated of variety – shot some headshots from pistol, sprint to a guy, take him down with cool animation, shot other with shotgun, jump trough the car take a body shield , shot some else, throw greande in pack of cars which using as cover by enemies, get in the car behind through the window, and get out ….besides there was many other things to do, and all game was like fun, and feels a comedy. Here?! just shot in guys with hp bars one bigger than other, press ability on cooldown and again shot the guys…SW showed combat as sandbox, anyway there was no conditions for serios shooter combat with covers , and it no needed from madnes game

  2. It triggers me that people compare this to overwatch. This game is more similar to crackdown

  3. Looks like a much more frantic and elaborate version of Loadout, which is another game I greatly miss and greatly love. <3

  4. if this is set in the larger saints row universe then does this take place in the past? because the earth blew up in the last saints row game

  5. "The Ministry of Pride, one of Legion's seven subsets…"
    I see what you did there…

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